

This is because other players (human and AI) will start colonising islands quickly, and it’s much harder to wrest an island from an enemy’s grasp than it is to settle an uninhabited one. In fact, taking note of your starting island’s fertility should be one of the first things you do. You will also need to find an island suitable for colonisation, so it’s wise to send your flagship on a grand tour of the map at the game’s outset.

Colonising an uninhabited island is very easy, all you need to do is load a ship with 10 wooden planks and 8 steel beams, then sail it to the island of your choice to build a trading post. To maximise your corporation’s production, you’ll need to own multiple islands. For example, you might discover your starting island cannot grow hops (used for making beer), or that your New World colony is unable to grow cotton. Each randomly generated island of an Anno 1800 map has a different soil fertility, meaning they can only grow certain crops. Fertility explained in Anno 1800įertility is a sneaky little mechanic that you probably won’t notice until it blows up your construction plans like a big seed bomb. Remember that while you can build as many houses as you like, you still need to ensure your city is producing the right resources in the right amounts to cater to those additional needs, else you’ll have a riot on your hands.

Otherwise, you’ll end up without enough farmers, which will have a knock-on effect for production across the city. When you do this, it’s worth building another farmhouse in its stead.
Anno 1800 mods upgrade#
Once a house reaches its maximum population, you can upgrade it to the next population tier. You can check the basic and luxury needs of any household by clicking on it. This is the case for any civic building need, whether it’s schools and churches for workers, theatres and universities for artisans, or a boxing ring for Jornaleros. The first two are provided by production chains, but the third requires that every farmhouse is close to a market, which basically means building them at regular intervals. A more pragmatic way to think of need types is production needs and civic building needs.įarmers, for example, have the basic needs of fish, work clothes, and access to a market. Frankly though, you need to fulfil all these needs for your city to thrive. Anno divides needs into two groups basic needs and luxury needs. There are five in the Old World-farmers, workers, artisans, engineers and investors-and two in the New World-Jornaleros and Oberos. Needs and desires are different for each of the seven population tiers Anno 1800 features. Each house you build starts off empty and gradually fills over time, based on how well you meet the needs of the local population. However, while building houses is straightforward enough, growing your population is more complicated. Anno 1800 doesn’t simulate unemployment, so there’s no punishment for having a large population surplus. You will need to do this anyway to fill your farms and factories, but it’s important to bear in mind that you can keep on building houses after you’ve met those requirements. This means the best way to earn money in Anno 1800 is simply to build lots of houses. Each farmhouse you construct earns a set amount of money at regular intervals, while upgrading that farmhouse to house higher population tiers increase that overall income.

Anno 1800 mods update#
Anno 1800 mods Patch#
Game or Patch Questions? Visit FileForums
